Case Study
Real Time Card Game System
A Unity based reaction card game with AI opponents, power cards, rule handling and Android build support.
GamesUnityUnityC SharpAndroid
01The challenge
The product needed responsive card play, predictable rule handling and computer opponents that felt competitive without creating unfair outcomes.
02Our approach
The work was structured around the core game loop first, followed by rule validation, opponent behaviour, power cards and mobile build testing.
03The result
A playable mobile game foundation ready for interface polish, content growth and release preparation.
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